"In games, the software designer chooses the goal and the users job is to achieve it. In (eg) a word processor the user chooses the goal and the designers job is to help them achieve it. The linear tutorial form doesn't work because the designer can no longer predict what the user is trying to achieve."
Brian Ewins, at the Wiki.
I don't expect to write a lot about UI, because I'm not an expert. I know somebody who once worked with an expert, and I do a lot of reading on the topic, but that's as far as it goes. I wouldn't be at all surprised if I end up ranting a lot about UI, however, so into the category bin it goes.
January 28, 2003 8:11 AM
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