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IMC: Pokerposted by Ginger at 01:26 PM, December 09, 2004 | Filed under : IMC | Comments and Followups Arref talks about how to run a poker game. I wasn’t very happy with the one poker game we actually sort of ran through (boys’ night out before the coronation) but that was mostly because I let it drag too long. With more GMing experience, I think I could have handled it better. I know I would now, in fact. Using the Everway elements, every element brings something to bear on playing poker. High-Fire characters should be daring and run away with games. High-Earth characters have great poker faces. High-Water characters can read bluffs and subtle signals. High-Air characters can count cards and remember the intricacies of the rules more easily. Resolving individual hands (or evenings in general) should then be stat contests with a Fortune draw for how the deals favor the players. That’s pretty much how I ran the betting part of that card round, which wasn’t the part I was really dissatisfied with. Someday Michael and I will finish writing up the dialog of the elders’ poker game that the uncles were playing, which I think was more interesting. Follow up: the trackback URL for this entry is: http://www.whiterose.org/MT/mt-tb.cgi/4819 0 Comments |
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