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The Magic FormulaThis page contains the Magic Formula, originally developed by Jim Henley, with slight modifications and comments for use in House of Cards. |
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Prowess + Performance = Target + Duration + Effect Or P + P [ + Bonus ] = [ Penalty + ] T + D + E The GM may decide that things are easier or harder (or easier and harder) based on circumstances. ProwessSum the character's Power score and its governing Element. Performance and DurationThese usually represent time. Performance is how long the mage spends casting the spell (chanting, meditating, dancing etc. as appropriate to the school). Duration is how long the spell lasts. Like the four Everway elements, Time is represented on a scale - in this case from 0 to 10 rather than 1 to 10. Time is the Formula element most subject to the mage's control. Note: House of Cards uses a slightly different scale for Trump creation only. 0 - A moment. ( The time it takes to utter a short word or make a gesture. An instantaneous effect.) TargetSpells are cast on something. Target represents the resistance value of whoever or whatever or wherever is at the business end of the mage's attention. In the case of a single creature it will probably be the creature's Earth score. In the case of multiple creatures the rule of doubling may come into play. (e.g., two Earth-4 opponents resist at Earth-5.) Some spells are cast on regions rather than beings. So we need another scale. Like Time, the Space scale runs from 0 to 10. 0 - a wineskin / an infant / a spot EffectIn practical terms, this is the value left over after you take the others into account. Like everything else in Everway, it's on a 1-10 (or 0-10) scale. The Effect scale is generic: 0 - none Bonuses and PenaltiesBonuses and penalties on attempts to use Powers will vary based on the power used. General examples of bonuses and penalties for various powers include:
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