This is not a review of Kurt Busiek and George Perez's JLA/Avengers crossover. There's little point to writing one of those anymore, particularly after John Jakala's inspired video-game review, which captures every one of the much-hyped miniseries' virtues and flaws with far more wit and charm than I could muster.
Think of this instead as a post-mortem, where I look at one particular aspect of the comic and try to figure out why it didn't work for me, what it did to the rest of the story, and what it says about Busiek's interests as a writer. This, then, is a stylistic critique, an extended focus on Kurt Busiek's dialogue.
Don't even get me started on his plot.
1. Fanboys
I didn't notice the dialogue at first; not any more than normal, anyway, which is to say not much at all beyond noting Busiek's predilection for sentence fragments and the em dash. Initially I was far more leery of his and Perez's baffling, punishing insistence on featuring every single hero ever to be a member of either the JLA or the Avengers.
This might not have been a bad idea back in 1983 or so, but since both franchises spent the eighties and nineties saddled under the weight of an influx of third- and fourth-stringers it sets the miniseries to an impossible and utterly thankless task. Was it really worth derailing the narrative panel after panel to include such luminaries as Sersi, Bloodwynd, and Silverclaw? Yes, I know the dictum that "Every character is somebody's favorite"; some characters are many more readers' least favorites, and I doubt that rare fan of Rage or Big Bertha will truly be satisfied to see them crop up in one inconsequential panel.
I have a growing suspicion, though, that the characters aren't really there for us. They're there for Kurt Busiek to demonstrate his respect for continuity and history, to show that he's willing to include characters even from those eras that he probably despises. (It was precisely this fealty to the work of inferior writers that ruined many an Avengers issue under his watch, as he'd craft whole dissertations attempting to reconcile some piece of West Coast Avengers or Wonder Man lore that was best left forgotten.)
This fanboy devotion is also legible in the single worst attribute of the miniseries, its dialogue. Busiek scripts few conversations as such in this miniseries, and what might seem to be moments of "character development" inevitably devolve into quick continuity lessons designed to assure us that Busiek shares our knowledge of these characters and their histories. The series treats us to such novel insights as Batman's dislike for guns, the Vision and Scarlet Witch's mourning for their retroactively-erased children, or Hal Jordan and Barry Allen's friendship - none of which need play any part in the story, all of which seem included only to confront the heroes with a contrived moral dilemma about changing history that we all know they're going to transcend anyway.
If that were all it did, the scripting would be merely artificial and cloying. Sadly, we're only just getting started.
2. Brown-nosers
No matter how grave the danger, no matter how dire the threat, no matter how many obscure 70s villains are trying to jump down their throats, it's nice to know that Kurt Busiek's heroes can always take time out from a busy brouhaha to compliment one another. By the fourth issue of JLA/Avengers Busiek's fanboy lovefest has infected the superheroes themselves, as they miss no opportunity to remind each other - and us - how goshdarn wonderful they are. Consider this line from the final issue:
WONDER WOMAN: You're very focused, Wanda.
or this:
ATOM: I'll say this--the man knows what he wants. He always this impressive, Vision?
or this:
SUPERMAN: Where can I get one of these shields--it's fantastic!
or this:
GREEN LANTERN: Wow. Just... wow. This design, Iron Man--the sheer power of it--and how fast you came up with it--I'm jealous as hell.IRON MAN: You're jealous? Tell me where I can get one of those rings, friend.
Aww, isn't that nice - they like each other's toys!
This is how Busiek claims his laurels as the champion among fanboys, avowing his loyalty in the ultimate comics vanity project: he makes the superheroes into fanboys themselves. I can only imagine they're so in thrall to one another because Busiek can't conceive any other possible attitude towards them.
3. Wusses
The pandemic asskissing is only part of a much greater problem, the constant use of dialogue as narration.
In the first issue, Superman takes a blast from the painfully generic Marvel villain Terminus - a discharge of power that, in a sign of badassery that wore out its welcome back in 1986, shreds his cape - prompting Aquaman to whine, "Superman? Gates of Atlantis, that thing's power...!" Just in case we needed the reminder that something that can hurt Superman is awfully powerful. To be fair, Aquaman comes across as only moderately more asinine than the other Justice Leaguers, who gape in impotent but blessedly mute horror.
Busiek, apparently unwilling to let George Perez to pull his weight in the storytelling department, uses the heroes to narrate the story, to tell us what's happening and, worse, what we should be feeling about it. It's the dialogue equivalent of the sitcom reaction shot, and it stems from that same fear that we won't know Monica just made a funny if we don't see Joey laughing. Busiek doesn't trust Perez to tell a story; apparently he doesn't trust us to follow it, either.
(By the way, the Terminus battle ends when Batman, the World's Greatest Detective, who has watched Terminus shoot his staff, hurt Superman with his staff, pretty much do nothing that doesn't involve the use of his staff, deduces, "Its power is in the staff." The Justice League hasn't displayed this much collective stupidity since Marvin and Wendy were members.)
To provide a complete blow-by-blow of every cringe-inducing line of dialogue would result in a narrative as long as JLA/AVENGERS, albeit much snarkier. Suffice it to say that Busiek never has a character act when they could talk instead; never shows us, say, Batman fighting the Punisher (an admittedly superfluous exercise anyway) when he could spend a page showing us Plastic Man lecturing him about it afterwards. Action, exposition, everything is absorbed into Busiek's incessant dialogue. Even the battle scenes become cluttered with superfluous, often fragmentary self-narrations that make Aquaman's "Gates of Atlantis" sound like David fucking Mamet.
The real problems begin if you assume this dialogue is in any way naturalistic, in any way representative of the characters. Attribute these lines to their writer's characterization rather than his leaden ear and you have no choice but to conclude that the greatest heroes of two worlds are, to a man, complete wusses.
They talk out their plans and narrate the panels for us, remind us of their irrelevant backstories, clamber over one another to tell us how smitten they are, deliver Busiek's scintillating theories on the moral and ontological differences between the two comic-book worlds - i.e., the Marvel one doesn't have the Speed Force (lucky sons of bitches) - in short, they do anything but act. And even when they are acting, even when they're mired in the supervillain slugfest that makes John Jakala's video-game analogy so apt, they still drench the panels in a meaningless blather that saps the life out of them.
4. Sex fiends
Oh, but that's not all the battlefield chatter does! Ken Lowery at Ringwood has already noted that some of the final issue's dialogue needs barely be taken out of context before it begins to sound like a homoerotic sex-romp:
CAPTAIN AMERICA: Take 'em from BEHIND! Keep PUSHING! KEEP PUSHING!
Busiek doesn't write the words in that context, of course, and so this game is cheap and juvenile and at least a little fun. (My own contribution: Superman: "NNH! Oh my lord, the POWER! Never FELT so -- never would have GUESSED --" So, when is an uru hammer not just an uru hammer?)
Oddly enough, though, this game isn't wholly out of line with the rest of the story, which periodically pulses with a strange sexual undercurrent. (Forget the dialogue - if you really want to find weird sexual signals in this crossover, look no further than the image of all the Marvel and DC marine characters writhing in a tangled mass reminiscent of nothing so much as the superhero orgy from Grant Morrison's Flex Mentallo.)
The plot centers on the uneasy union of two universes, with repeated images of Krona merging them together. He's captured Eternity and Kismet (the Marvel and DC embodiments of their respective universes) and, in one panel in the final issue, is forcing them into one another in a scene that reads frighteningly as some kind of cosmic rape camp.
Nor is their union wholly negative, though. The universal avatars embrace passionately in issue three, part longingly in issue four. The whole premise of the crossover is, after all, to satisfy the readers' long-frustrated desire for this union of the two teams and their worlds. Its bittersweet lesson - the in-story reason for why they can't remain merged together, the out-of-story consolation for us as the characters are shipped off back to their respective corporate owners - is that they are fundamentally incompatible.
It's a romance. No wonder the characters are always cooing oddly sexual compliments to one another! It's a romance, albeit a romance that happens almost entirely at the cosmic level, never really filtering down to the characters until it finally reaches partial expression in the weirdly sexualized camaraderie of issue four.
In fact, to Monday-morning quarterback the story for a moment, I wonder if this theme might have been perfectly dramatized by creating a potential romantic relationship between two of the heroes, one from each universe (something Busiek does briefly with Hawkeye and the Black Canary in issue three, only to dismiss it within a page), then having it falter and fail by the series' end. That would at least have added an emotional resonance to the universes' fundamental incompatibility, something quite absent from all of Busiek's sterile theorizing about the Speed Force and varying moral thresholds and whatnot.
This isn't really a fault of the dialogue, so much as an embarrassing coincidence made possible by the story's unrealized potential.
5. -- !
I won't pretend that all the dialogue expresses some potent but unrealized theme, or that it wallows in pointless digressions into fanboy trivia, or even that it turns all the heroes into brown-nosing idiots. Those are just the good lines - the ones that come in more or less complete sentences. Sadly, too much of the dialogue reads more like this:
GREEN LANTERN: NO! He's -- you DIDN'T!ATOM: Hal?
GREEN LANTERN: YOU--
ATOM: Huh?
GREEN LANTERN: --NO!
That's it. Four double-sized issues of that.
It seems odd that a writer so verbose would also be habitually incapable of allowing any of his characters to finish a thought. Or maybe those two habits mesh perfectly, maybe Busiek reduces his lines to their shortest and most meaningless components because he's afraid that otherwise he won't get them all in.
Why do such lines of non-dialogue even exist? They typically serve only to signal a certain, obvious emotion or reaction - usually shock, or anger, or awe, or fear - again, none of which make the heroes look particularly competent. They feel like substitutes for genuine tension or emotion, especially unnecessary because that tension should be perfectly obvious without them.
Frustratingly, this miniseries is filled, if not overfilled, with perfectly good ideas for a universe-shattering superhero plot. This is a crossover in which four beings of cosmic power vie for the secrets of the universe (which is, perhaps, two too many), in which the Vision selflessly gives his life to save Superman's, in which Darkseid attains an artifact of ultimate power, in which Krona KILLS GALACTUS AND BUILDS A HOME IN HIS BONES. Yet somehow these moments of high four-color drama are shunted aside for endless speechifying, for not-very-touching scenes of Barry Allen and Hal Jordan foreshadowing their deaths for the umpteenth time, for not-very-clever ideas of how chaos magic works in the DC and Marvel universes.
To put it another way, this series could have had everything going for it. JLA/Avengers was never going to be a work of transformative artistic power, and perhaps it never could have lived up to its twenty years of hype. But it had the greatest characters of two companies, and a gifted artist, and the plot, while serviceable at best, could have been an ample vehicle for reduplicating all the classic tropes of the epic superhero adventure. It could have been a fantastically satisfying genre piece.
If only its writer could have just shut the hell up.
Brilliant! (And that video game review you linked to is hilarious as well.) I wish I had something substantive to add, but I think you said it all, pal.
It is telling about my psychological relationship with superhero comics that despite the dominant suck of the writing and the art that sacrifices clarity for headcount (was Crisis on Infinite Earths this bad? It couldn't have been), I still almost liked JLA/Avengers.
Issue 3 was probably my favorite; I would have liked to have read the comics that featured an annual crossover between the universes, the same way I liked reading the JLA/JSA crossovers.
The fundamental idea of a JLA/Avengers crossover is still so attractive, so compelling, speaks so much to who I am as a comics reader, that I'm buying the hardcover collection. (I have a lot of discretionary income.)
Every morsel of my aesthetic sense says, it sucks, but still, it's so close to everything I want. But it sucks. But the art is so pretty. But how deranged do you have to be to screw up the Superman/Thor's hammer incident by saying that Superman's not worthy and just got a special dispensation. I'm stuck in a caustic feedback loop.
A-effing-men, Mr. Singer.
I just wish I had my money back. Feh.
What the - Bacardi? How'd you find out about this place? We aren't even public yet!
Greg, I had precisely the same reaction you did, perhaps leavened a bit more by my dismay at the dialogue and plotting. I wanted to like this thing too - how could I not? And like you, I thought the false realities of issue 3, with their implied tradition of JLA/Avengers team-ups, were the series' creative high point. That's pretty typical of Busiek, isn't it? Better at suggesting ideas than developing them, better at creating a tradition in shorthand than at dealing with already existing ones.
And yeah, why did the series end with Thor telling Superman he's unworthy? Why was Kurt so worried that fans might lose respect for Thor that he had to write an in-story dismissal of his beat-down? And why do the various asskissing scenes almost always feature DC heroes getting completely smitten with Marvel heroes?
The answers to these questions couldn't possibly matter less. I just wish the series hadn't raised them in the first place.
I have my sources...heh heh...
But all seriousness aside, I've long thought that when Busiek's doing Astro City, he's pretty clever, but turn him loose in the Big Two's playground and he becomes a hack of the highest order. I wasn't expecting anything like a classic of the genre or anything, but would it have hurt him to let the reader have a little fun? The whole thing just came across as real cynical to me. And I'm not letting Perez off the hook, either- while the sheer magnitude of the endeavor was impressive, his art became so claustrophobic and chaotic that it made the four issues even more difficult to wade through. Whatta disaster.
I think Bacardi probably found it the same way I did -- through my Site Report thing, where a strange link was said to have brought someone to my blog...
I can't believe I missed that Superman/Thor's hammer bit. I feel so dumb.
John Jakala linked back here; that's how I found it.
Busiek has written some stuff I've really enjoyed, and he's also written some stuff that makes me go Yes Mr. Busiek, We Get It, You've Read A Lot Of Comics. But there's a certain segment of fandom that just eats that stuff up.
Ah well. I'll just close my eyes and hope for more Shockrockets, or something.
Marc:
better at creating a tradition in shorthand than at dealing with already existing ones
That's why Astro City is often so great--Samaritan or the First Family really feel like they've got a lot of good back issues worth reading.
In JLA/Av, there are plenty of references to real back issues, but they come by so densely and so cursorily that they never have a chance to make me want to be interested in the story. The only exception is, again, issue #3, where he refs back to implied back issues that don't exist. That can't be a coincidence.
But compare Busiek to Alan Moore (always a comparison in which everyone but maybe Grant Morrison looks sad and sick): Moore can do the implied back issue thing as thoroughly as Busiek; see Supreme. But he can also deal with the real tradition, too, as in Swamp Thing Annual 2 and "For the Man Who Has Everything".
Marc, remember when Busiek and Perez's Avengers first launched, and Marvel released a copy of the first issue that was a reproduction of Perez's pencils with no dialogue or anything? It's too bad that they probably won't do the same with this Avs/JLA thing, because then we could have a dialogue-your-own-JLA/Avengers-team-up contest. :-)
My hope for the series was that Thor's hammer would give Superman the power of Thor, leading to this scene:
Superman: Great Krypton, this hammer is sapping my strength. I have to get rid of it.
Throws hammer away.
Superman: My god, it's coming back. Got to get away.
My first reaction to Marc's post was, "Hey, I liked JLA/Av." My second was, "Wait, there was dialogue?" }-> Seriously, I took it as an exercise in easter egging and enjoyed it on that level, never really looking for more beyond snippets of dialogue here and there in among the exposition.
It could probably have used a lot less exposition, though. The other dictum of "every issue is someone's first" REALLY doesn't apply here. It's purely aimed at long time readers, who probably don't need most of the infodump.